This image is just introductory to the amount of spacing, it provides an easily spacious surrounding while also seeming somewhat remote if we were to move around some of the furniture to make it look empty. This would also provide good shot locations for the murderer first entering the room and the kidnapped character to try their attempts at leaving through the door.
In this shot, it isnt exemplified well as I nearly fell off my chair. However, if we were to move up a little higher, it would give a beautifully mastered shot for the opening where we are first introduced to the kidnapped character. Likewise, if we were to pan up a bit, you would see the lights are cool-white fluorescent bulbs. These bulbs make a lot of noise, which is the clear effect that we are trying to emit in contrast to the silence and near lifeless body on the floor.
The cabinet location here is a perfect place to show the hidden mis en scene of some sort of body part which we are trying to integrate into the scene here. For the cabinets to be on top of each other adds this extra layer of excitement as the character frantically searches for a charger and is randomly found with a body part and jumps backward.
I also began testing the walls for the shadow effects and they look shaky due to my own personal demise, however, it could still be tested and fixed, however, I am starting to learn it would probably be better to find a way to improve the killing method displayed for the viewers. At this point in time, the shadows do not seem as if they will work, but only time and practice shots will tell.
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